#ifndef VERTEX_H
#define VERTEX_H

#include "D3DUtilities.h"

namespace D3D10Utils
{
	struct Vertex
	{
		Vertex() {}

		Vertex(const float x, const float y, const float z,
			const float nx, const float ny, const float nz,
			const float u, const float v)
			: mPosition(x, y, z)
			, mNormal(nx, ny, nz)
			, mTexCoord(u, v)
		{

		}

		D3DXVECTOR3 mPosition;
		D3DXVECTOR3 mNormal;
		D3DXVECTOR2 mTexCoord;
	};
}
 
#endif // VERTEX_H
